Never Going Home
Head behind enemy lines in this WWI + Lovecraftian horror rpg! Never Going Home is about the horrors of war and the people who suffer for it. Unlike other RPGs, the story is not so much character driven, it’s more of a story about your unit.
As a soldier in the terrible trenches of WWI, your chances of getting out alive are low but character creation is fast, and the squad based game play always gives the party a good reason to introduce new characters.
The unique poker card system for skill checks is also pretty fun and brings a whole new style of gameplay to the genre.
Never Going Home – Saving Private Hendricks
1-session
Three days ago, an entire company—D Company of the 2nd Battalion—was lost near Soissons during a charge against the enemy. Late yesterday, a distress call was received from Private First Class Gerald Hendricks, a radio operator from D Company, pleading for aid. Assess the situation, and report back—if they make it out alive.
Never Going Home – Bones in the Dust
3-6 sessions
The war was never meant to unleash this.
Gallipoli. 1915. The trenches are filled with mud, blood, and something far worse. Soldiers whisper about impossible events. Strange powers appear without explanation. And some who survive are no longer entirely human.
You are ordinary soldiers thrown into an extraordinary nightmare. To survive, you’ll need courage, loyalty—and the will to face things that should not exist.
This is WW1 horror where survival comes at a cost, and every choice shapes who you become.
TimeWatch
TimeWatch is a time-travel RPG where you play agents fixing history before it breaks.
Think: Doctor Who meets Loki meets a buddy cop show—but across all of time.
You’re part of an organization (TimeWatch) that jumps to different eras to stop paradoxes, rogue time travelers, or weird timeline corruption. One mission might be saving the dinosaurs from extinction sabotage, the next might be stopping someone from assassinating the wrong historical figure.
The system (based on GUMSHOE) is pretty light and story-focused—less about crunch, more about investigation, clever solutions, and cinematic moments. It also has fun mechanics for time travel logic, like “borrowing” items from the future or retroactively preparing for problems.
Timewatch – Wrong Crown, Wrong Head
1 Session
Timewatch – Times of our Lives
10+ Sessions
The world has gone topsy-turvy and massive modern catastrophes have bloomed from events that were supposed to go one way, but didn’t. The Timewatch Organisation’s alarms are constantly pinging. Whether by the meddling of those pesky time tourists or those with a more insidious agenda, the divergences in history will only lead to humanity’s decimation.
Timewatch Agents, be ready for your mission in checking false events against real ones. The job is simple: Go back in time. Fix it.